Inovasi Kurikulum dan Pembelajaran Pendidikan Singapore
DOI:
https://doi.org/10.18196/berdikari.v12i1.18875Keywords:
Makerspace, STEM, Curriculum InnovationAbstract
STEM, the acronym for Science, Technology, Engineering and Mathematics, is several groups of knowledge that are modified in one lesson. Nowadays, STEM learning has a special place in the hearts of every educator as an effort to improve 21st century skills. STEM learning can be combined with the provision of a makerspace. This article discussed the provision of STEM-based makerspaces in the world of education as learning curriculum innovations that can be implemented. This qualitative research applied a case study approach. The research sample consisted of 10 people in early childhood with an age range of 5-6 years. Interviews, observation, and documentation were methods used to make it easier to collect research data, while data analysis techniques were carried out by means of data triangulation starting from the stages of data collection, data reduction and data presentation. Based on the results of the research, information has been obtained that the application of STEM-based makerspaces in the world of education, especially at the preschool level, can stimulate children's development optimally. This is based on children's direct experience when carrying out activities that are more meaningful than just talking. Apart from that, the application of STEM-based makerspaces in the world of education is also believed to be able to increase children's interest and learning outcomes so that in the future, the application of STEM-based makerspaces should be increased further, especially in the 21st centuryReferences
Adlini, M. N., Dinda, A. H., Yulinda, S., Chotimah, O., & Merliyana, S. J. (2022). Metode Penelitian Kualitatif Studi Pustaka. EDUMASPUL: Jurnal Pendidikan, 6(1), 974–980.
Alghamdi, A. A. (2023). Exploring Early Childhood Teachers’ Beliefs About STEAM Education in Saudi Arabia. Early Childhood Education Journal, 51(2), 247–256. https://doi.org/10.1007/s10643-021-01303-0
Balakrisnan, V., Kamarudin, N., Ma’rof, A. M., & Hassan, A. (2023). Maker-centred Learning Approach to Craft STEM Education in Primary Schools: A Systematic Literature Review. ASM Science Journal, 18. https://doi.org/10.32802/ASMSCJ.2023.1430
Bui, T., Tran, T., Nguyen, T., Nguyen-Thi, L., Tran, V.-N., Dang, U. P., Nguyen, M.-T., & Hoang, A.-D. (2023). Dataset of Vietnamese preschool teachers’ readiness towards implementing STEAM activities and projects. Data in Brief, 46, 108821. https://doi.org/10.1016/j.dib.2022.108821
Chiu, P. S. (2022). A World Café Approach for Maker Education Context into the Internet of Things Course. Journal of Internet Technology, 23(5), 919–925. https://doi.org/10.53106/160792642022092305001
Davidson, C., & Australia, C. R. (2009). Transcription: Imperatives for Qualitative Research. In International Journal of Qualitative Methods (Vol. 8, Nomor 2).
Gravel, B. E., & Puckett, C. (2023a). What shapes implementation of a school-based makerspace? Teachers as multilevel actors in STEM reforms. International Journal of STEM Education, 10(1), 7. https://doi.org/10.1186/s40594-023-00395-x
Gravel, B. E., & Puckett, C. (2023b). What shapes implementation of a school-based makerspace? Teachers as multilevel actors in STEM reforms. International Journal of STEM Education, 10(1), 7. https://doi.org/10.1186/s40594-023-00395-x
Johnston, K., Kervin, L., & Wyeth, P. (2022). STEM, STEAM and Makerspaces in Early Childhood: A Scoping Review. Sustainability (Switzerland), 14(1353). https://doi.org/10.3390/su142013533
Leskinen, J., Kajamaa, A., & Kumpulainen, K. (2023). Learning to innovate: Students and teachers constructing collective innovation practices in a primary school’s makerspace. https://doi.org/10.3389/feduc.2022.936724
Li, Y., Li, Y., & Qiu, S. (2023). Analysis on the Effectiveness and Mechanisms of Public Policies to Promote Innovation of High-Tech Startups in Makerspaces. Sustainability, 15(9), 7027. https://doi.org/10.3390/su15097027
Montés, N., Zapatera, A., Ruiz, F., Zuccato, L., Rainero, S., Zanetti, A., Gallon, K., Pacheco, G., Mancuso, A., Kofteros, A., & Marathefti, M. (2023). A Novel Methodology to Develop STEAM Projects According to National Curricula. Education Sciences, 13(2), 169. https://doi.org/10.3390/educsci13020169
Mørch, A. I., Flø, E. E., Litherland, K. T., & Andersen, R. (2023). Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils’ making in science education. Learning, Culture and Social Interaction, 39(November 2021), 100697. https://doi.org/10.1016/j.lcsi.2023.100697
Ottemo, A., Berge, M., Mendick, H., & Silfver, E. (2023). Gender, Passion, and ‘Sticky’ Technology in a Voluntaristically-Organized Technology Makerspace. Engineering Studies, 1–21. https://doi.org/10.1080/19378629.2023.2203396
Pijls, M., van Eijck, T., Kragten, M., & Bredeweg, B. (2022). Activities and Experiences of Children and Makerspace Coaches During After-School and School Programs in a Public Library Makerspace. Journal for STEM Education Research, 5(2), 163–186. https://doi.org/10.1007/s41979-022-00070-w
Rahmadi. (2011). Pengantar Metodologi Penelitian. In Antasari Press. https://idr.uin-antasari.ac.id/10670/1/PENGANTAR METODOLOGI PENELITIAN.pdf
Robinson, A., Gleeson, I., & Ajithkuma, T. (2022). Literature Review Can the use of knowledge-based planning systems improve stereotactic radiotherapy planning? A systematic review. Journal of Radiotherapy in Practice, 22(e89), 1–10. https://doi.org/10.1017/S1460396922000437
Roche, J., Bell, L., Martin, I., Mc Loone, F., Mathieson, A., & Sommer, F. (2021). Science Communication Through STEAM: Professional Development and Flipped Classrooms in the Digital Age. Science Communication, 43(6), 805–813. https://doi.org/10.1177/10755470211038506
Sari, M., & Asmendri. (2018). Penelitian Kepustakaan (Library Research) dalam Penelitian Pendidikan IPA. Penelitian Kepustakaan (Library Research) dalam Penelitian Pendidikan IPA, 2(1), 44. https://ejournal.uinib.ac.id/jurnal/index.php/naturalscience/article/view/1555/1159
Soomro, S. A., Casakin, H., Nanjappan, V., & Georgiev, G. V. (2023). Makerspaces Fostering Creativity: A Systematic Literature Review. Journal of Science Education and Technology, 4. https://doi.org/10.1007/s10956-023-10041-4
Sung, J., Lee, J. Y., & Chun, H. Y. (2023). Short-term effects of a classroom-based STEAM program using robotic kits on children in South Korea. International Journal of STEM Education, 10(1), 26. https://doi.org/10.1186/s40594-023-00417-8
Susanne, W., & Niklas, G. (2022). Transferring makerspace activities to the classroom: a tension between two learning cultures. International Journal of Technology and Design Education, 0123456789. https://doi.org/10.1007/s10798-022-09799-2
Wu, Y., & Ma, Z. (2023). The Power of Makerspaces: Heterotopia and Innovation. Sustainability (Switzerland), 15(1). https://doi.org/10.3390/su15010629
-
Downloads
Additional Files
Published
Issue
Section
License
Copyright
Authors retain copyright and grant BERDIKARI Jurnal Inovasi dan Penerapan IPTEK the right of first publication with the work simultaneously licensed under an Attribution 4.0 International (CC BY 4.0) that allows others to remix, adapt and build upon the work with an acknowledgment of the work's authorship and of the initial publication in BERDIKARI Jurnal Inovasi dan Penerapan IPTEK.
Authors are permitted to copy and redistribute the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in BERDIKARI Jurnal Inovasi dan Penerapan IPTEK
License
Articles published in the BERDIKARI Jurnal Inovasi dan Penerapan IPTEK) are licensed under an Attribution 4.0 International (CC BY 4.0) license. You are free to:
- Share — copy and redistribute the material in any medium or format.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
This license is acceptable for Free Cultural Works. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms:
- Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.