Pembudayaan Permainan Tradisional sebagai Wahana Belajar Luar Ruang bagi Anak

Authors

  • Didik Hariyanto University of Muhammadiyah Sidoarjo
  • Muhammad Abror University of Muhammadiyah Sidoarjo
  • Muhammad Yani University of Muhammadiyah Sidoarjo
  • Ferry Adhi Dharma Univeristy of Muhammadiyah Sidoarjo

DOI:

https://doi.org/10.18196/berdikari.v9i1.9265

Keywords:

Traditional Games, Outdoor Education, Kampung Literasi Tebel Barat

Abstract

The Covid-19 pandemic has made children even more interested in playing gadgets. The purpose of this community service activity is to reduce and change the dependence of early childhood on modern games, especially games on gadgets or smartphones. The method used was Participatory Rural Appraisal (PRA) by involving the Bait Kata community to design the concept of a literacy village, Karang Taruna to help socialize activities, and Dasa Wisma group to design UMKM and tourism awareness groups in Tebel Village, Gedangan District, Sidoarjo Regency. This community service activity develops the concept of learning and playing traditional games in one place that is integrated between playing, learning and becoming a center for educational tourism for children. The expected output targets include making the literacy village a center for children's educational tourism in Sidoarjo and improving the welfare of the surrounding community through educational tours. The result achieved in this program is the establishment of a reading terrace where children learn various knowledge from textbook and novel sources to foster children's interest in reading and writing, as well as traditional games such as stilts, clogs, and congklak (a playing board with two parallel rows of circular depression) that train interaction, cooperation, empathy, and children’abilities at mathematics. For the surrounding community, this service has helped empower the community's economy through UMKM in the field of traditional games and food called Kampung Literasi culinary corner. Teras Baca and UMKM center have been integrated and are ready to become an educational tourism destination of Kampung Literasi Tebel Barat.

References

P. A. Chusna, “Pengaruh Media Gadget Pada Perkembangan Karakter Anak,” Din. Penelit. Media Komun. Sos. Keagamaan, vol. 17, no. 2, pp. 315–330, 2017, doi: 10.21274/dinamika/2017.17.2.315-330.

Kemdikbud, “Data Pokok Pendidikan Direktorat Jenderal Pendidikan Anak Usia Dini, Pendidikan Dasar dan Pendidikan Menengah,” 2020. https://dapo.dikdasmen.kemdikbud.go.id/ (accessed Sep. 17, 2020).

Kemenag, “EMIS DASHBOARD,” 2020. http://emispendis.kemenag.go.id/dashboard/ (accessed Sep. 17, 2020).

I. Nurul Qamari and L. Joko Suryono, “Peningkatan Kualitas Layanan Dan Tata Kelola Pendidikan Anak Usia Dini Kenanga Panggung Harjo, Sewon, Bantul,” BERDIKARI J. Inov. dan Penerapan Ipteks, vol. 5, no. 2, pp. 126–136, 2017, doi: 10.18196/bdr.5226.

I. W. Hidayati and N. Usman, “Peningkatan Minat Baca Masyarakat Melalui Wisata Leterasi,” BERDIKARI J. Inov. dan Penerapan Ipteks, vol. 8, no. 1, pp. 59–64, 2020, doi: 10.18196/bdr.8177.

L. S. Kwary and C. Wonoseputro, “Fasilitas Rekreasi Edukatif Permainan Tradisional Jawa di Daerah Istimewa Yogyakarta,” vol. 1, no. 2, pp. 125–132, 2013.

K. Adimihardja and H. Hikmat, Participatory Research. Appraisal : Pengabdian dan Pemberdayaan Masyarakat. Bandung: Humaniora, 2003.

R. Darmastuti, S. W. M. Edi, and E. Christianto, “Model Literasi Media Untuk Anak-Anak Sekolah Dasar Dengan Menggunakan Multimedia Interaktif Berbasis Kearifan Lokal Masyarakat Salatiga,” J. ASPIKOM, vol. 3, no. 4, pp. 635–649, 2018, doi: 10.24329/aspikom.v3i4.220.

P. P. Setian and T. A. Cahyono, “Media Pembelajaran WARTOP (Wayang Karakter Tokoh Pahlawan) Untuk Menumbuhkan Jiwa Nasionalisme Mahasiswa IKIP Budi Utomo Malang,” Hist. J. Pendidik dan Peneliti Sej., vol. 1, no. 2, pp. 17–24, 2018, doi: 10.17509/historia.v1i2.9749.

N. E. Saputra and Y. N. Ekawati, “Permainan Tradisional Meningkatkan Kemampuan Dasar Anak,” J. Psikol. Jambi, vol. 2, no. 2, pp. 48–53, 2017.

H. Nur, “Membangun Karakter Anak Melalui Permainan Anak Tradisional,” J. Pendidik. Karakter, vol. 3, no. 1, pp. 87–94, 2013, doi: 10.1016/j.jsams.2018.05.001.

N. Laily, I. B. Raharjo, and D. Efendi, “PENDAMPINGAN KAMPUNG SAWUNGGALING, MENUJU KAMPUNG PENDIDIKAN –KAMPUNGE AREK SURABAYA (KP-KAS),” vol. 1, no. 2, pp. 12–25, 2019.

D. Herdiana, R. Heriyana, and R. Suhaerawan, “Pemberdayaan Masyarakat Melalui Gerakan Literasi Perdesaan di Desa Cimanggu Kabupaten Bandung Barat,” J. Pengabdi. Pada Masy., vol. 4, no. 4, pp. 431–442, 2019, doi: 10.30653/002.201944.208.

S. Pandapotan, S. P. Pakpahan, A. Hendrick, F. Keguruan, D. Ilmu, and U. Terbuka, “Pengembangan Model Kampung Literasi untuk Meningkatkan Motivasi Pendidikan dan Minat Membaca Masyarakat Desa Kolam Kabupaten Deli Serdang,” vol. 1, no. 2, pp. 110–126, 2020.

T. Widyastuti and R. Juni Astuti, “Penataan Halaman Sekolah Sebagai Ekoedukasi,” BERDIKARI J. Inov. dan Penerapan Ipteks, vol. 4, no. 1, pp. 54–62, 2016, doi: 10.18196/bdr.416.

K. Malik, “Perbedaan Nilai (Value) Dan Makna (Meaning) Budaya Permainan Egrang Di Empat Negara,” Gorga J. Seni Rupa, vol. 8, no. 1, pp. 197–202, 2019, doi: 10.24114/gr.v8i1.13166.

Downloads

Published

2021-04-07

Issue

Section

Articles